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| Tags: adobe, freehand, latest, pay, upgrade, would |
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Dear FH Friends, Would like to make a report on my progress and experience with
Adobe Illustrator CS3 recently. Like what we are all suppose to do, migrate to AI and try to live with it if we are to have any future with Adobe. It started fine, step by step, chapter by chapter, the learning was OK. But as I get into it more, I realized the very strength of Illustrator is also the very weakness of the software. If you look into the Layer Window, if you border and don't get turn off. There are a lot going on in there. The layers are happening, it has so much stuff in there. Everything you create will appear in there as either layer or sub-layer depending on what you want. The effects are highlighter in grey radio button and it correspond to the appearance window. Allowing you to control each and every elements in your artwork. This sounds fantastic. Yes, only if you stay on the super safe area without getting your work into things like, "Group", "Compound Path", "Clipping Mask", "Opacity Mask" but these are functions we use in our work everyday. The arrangement of the layers in Illustrator allow certain effects to take place but when these layers get lost through grouping and ungrouping or get jumble up everything become very confusing. AI ungrouping function leave many empty layers. It does not remember its previous layer. This, I find it most disturbing. You have to start deleting empty layers after that. |
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Jack,
Just take this as what it is: a friendly observation. You started this "survey" thread on 4/19, bemoaning the inferiority of AI to FH; and you're only just now getting around to exploring the basics of AI's Layers palette? How do you expect anyone (even those who might be prone to agree with you, let alone those who don't) to take your hyperbole seriously when it's obvious you know next to nothing about one of the two things you are comparing? (That's one of the problemsI have with "woe is me" threads like this.) Personally, I think it's obviously WAY past time to be begging and peading for the continuation of FreeHand. That decison has been made. New OS versions have come out and achieved ubiquity since. People are exploring things like data-driven graphics and scripting, and are building "intelligent" interactive illustrations these days. Meanwhile, this thread has now accrued a mere 181 posts, many of which are repeats. (21 of them are yours, completely negating its validity as even an informal and unscientific "survey.") Those longtime FH-proficient users who actually *know something* about its advantages re Illustrator should certainly not let Adobe conveniently "forget" about those advantages; and should "educate" blissfull AI devotees about the unarguable interface superiorities--but with credibility based on effort, accuracy, and truth, not on sloppy first-impression comparisons. You do your own "cause" a disservice. Those you need to convince most tend to label FH's strongest defenders as mere cry-babies, mentally grouping them together with the authors of weak posts like your layers comments. AI's Layers Palette is not difficult for a proficient FH user to understand. The main difference is that it simply lists all the individual objects on a Layer, rather than just the Layers themselves. (And even that is optional.) For any proficient FH user, understanding that should not even require more than a few minutes' poking around. The similar treatment of Clipping Masks, Groups, and Compund Paths within the Layers palette logically follows and should be just as obvious, those being nothing-new constructs to any FH user. Simply perusing the documentation should explain the interface of the Layer target and selection icons. How the target icons relate to AI's Appearance Palette would be unfamiliar to even proficient FH users who are very new to AI without a more careful read of the documentation. This, because AI's objects' properties are still scattered across multiple palettes, like applications harking back to the 80s, and because AI's Appearance Palette is therefore so poor an excuse for FH's inspector-based interface. But one should be *expected* to at least read the documentation before making blunderbuss comparitive judgements; believe it or not, FH isn't all that intuitive to newcomers who refuse to read its documentation, either. Plus, that really has little to do with the actual functionality of the Layers palette, and the fact that it lists objects--other than the fact that it seems to provide a workaround for AI's poor selection interface (thus its frequent praise from AI users who don't understand that FH's better *selection* interface obviates much of its "indispensibility.") Nor is AI the only vector program that lists all objects (groups, clipping paths, etc.) in the layers list. Far from it. (Canvas, for example, does that, and at least the concept is akin to most drafting software.) JET |
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AI devotees are already acting cocky about CS4--as if catching up to a few
features that have been in other programs for 15-20 years is something to crow about. I'm relatively spry for 55, and in excellent health. But at its rate of development, I'll probably be dead before Illustrator ever comes up to speed. Meaningful improvements are so few and long in coming that AI contuinuously loses ground in basic drawing functionality. So far, the features that it has tried to borrow from FH have been half-baked. Examples: CS3 finally lets you perform alignments on subselected points. But it fails miserably to match the same functionality as in FH, because AI still doesn't know the difference between a path being selected as a whole object, as opposed to having all its points selected. CS3 finally added the ability to convert multiple points at once. But it left out any options controling extension/retraction of handles. So even when AI does pay a little lip service to FH, that's all it is. I'm convinced that AI's foundation is just so outdated, and its inefficient 80s-ish so engrained among its users, that there is little to no hope of it ever becomming the powerful, modern, and elegant drawing program we all want and need. It's time to start over. And I'm doubtful that Adobe has the interest. JET |
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Actually, JET has a good point -- 182 or 250 posts/petition signatures --
probably wouldnt make adobe reconsider --or look into the save Freehand concept seriously. So whats the number? My guess is between 500 to 1000 -- just for Adobe to take the matter seriously. Perhaps we can build on this momentum -- due to decent start here of people acknowledging they would pay for an upgrade. I would personally pay between $250 - $500 (or $500 extra for the suite) -- to have Freehand in the creative design suite, master collection, etc. -- with a product definition and strategy -- apart from -- but complementary to Illustrator, Photoshop, Flash, etc. Maybe CS5 2010? The Adobe takeover of Macromedia -- like many takeovers -- probably didnt go deep into the product brand/customer loyalty analyis -- its more about immediate and big volume about dollars; not about keeping sophisticated products that helps the careers and livelihoods -- of the few. Hey, I miss HomeSite as well. But moving on Im glad this forum exists; if we keep telling friends,building awareness, maybe even build a few more websites...who knows 1000signatures with "verbal commitments" may (potentially yield $250k - $500k --thats seems like room enough for what --- a 2 1/2 to 4 person Adobe team to get cracking on how best to resurrect Freehand and integrate it into the creative suite...? At the least -- its a start. Thats enough seed money to start a business -- should be enough to get Freehand upgraded. I dont care as much about comparing Freehand to Illustrator -- or even DreamWeaver to HomeSite for that matter... Im over it. I just want Freehand back. thefauve |
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AI devotees are already acting cocky about CS4--as if catching up to a few
features that have been in other programs for 15-20 years is something to crow about. I'm relatively spry for 55, and in excellent health. But at its rate of development, I'll probably be dead before Illustrator ever comes up to speed. Meaningful improvements are so few and long in coming that AI contuinuously loses ground in basic drawing functionality. So far, the features that it has tried to borrow from FH have been half-baked. Examples: CS3 finally lets you perform alignments on subselected points. But it fails miserably to match the same functionality as in FH, because AI still doesn't know the difference between a path being selected as a whole object, as opposed to having all its points selected. CS3 finally added the ability to convert multiple points at once. But it left out any options controling extension/retraction of handles. So even when AI does pay a little lip service to FH, that's all it is. I'm convinced that AI's foundation is just so outdated, and its inefficient 80s-ish so engrained among its users, that there is little to no hope of it ever becomming the powerful, modern, and elegant drawing program we all want and need. It's time to start over. And I'm doubtful that Adobe has the interest. JET |
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Hi JET and all Freehand Users,
I started this threads as a devoted Freehand User. I am 100% behind FH because I used it for almost 18 years and it has help me in my work and I am able to feed my family like many who have responded. I am happy that many have show their sincere commitment and still hope Adobe will Upgrade Freehand. As we are here requesting Adobe to do something for us, in return I thought it would be useful to also do something for Adobe. For that I have decided I will have to use the program that they are asking us to try, AI. I am giving my feed back as a new user, not as a pro-User. What I experience is my feedback. It may not be the most accurate assessment of AI but it is a new user experience. Anywhere, thank you for your comments and feedback. For now we will wait for CS4 to see what AI is like. For me AI is never FH. Let me remind all FH users. If you want Freehand to be Upgraded to the next Level, you have got the step forward and put your name here. Be counted. A mountain is not build in a day, let us all do our part, just one stone each, believe me, you will be surprised. Thanks Jack |
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Hi JET and all Freehand Users,
I started this threads as a devoted Freehand User. I am 100% behind FH because I used it for almost 18 years and it has help me in my work and I am able to feed my family like many who have responded. I am happy that many have show their sincere commitment and still hope Adobe will Upgrade Freehand. As we are here requesting Adobe to do something for us, in return I thought it would be useful to also do something for Adobe. For that I have decided I will have to use the program that they are asking us to try, AI. I am giving my feed back as a new user, not as a pro-User. What I experience is my feedback. It may not be the most accurate assessment of AI but it is a new user experience. Anywhere, thank you for your comments and feedback. For now we will wait for CS4 to see what AI is like. For me AI is never FH. Let me remind all FH users. If you want Freehand to be Upgraded to the next Level, you have got the step forward and put your name here. Be counted. A mountain is not build in a day, let us all do our part, just one stone each, believe me, you will be surprised. Thanks Jack |
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I would rather try and find an ol' version of MacDraw II -- whose curve/spline
formula from end point to mid-point to end point -- was the best there was -- and Freehand is the closest thing to it. Everyone elses curve formula is cubic. Sums up Illustrator for me. |
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