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| Tags: crossgrade, cs3, factor, plugins |
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Yes, you can crossgrade to AI CS3 from FH9, 10 or MX for $199 US.
However, when planning a switch, make sure you also include the price of the ton of third party plug-ins you'll need to buy to get close the same functionality as many FH features you may rely on. You'll need to fork out wads of cash for features such as multiple pages, scale drawings, bending line segments, joining multiple path segments, knife tool, perspective drawing. I could go on. If there are plug-ins and/or scripts that can fully duplicate the functionality of FH's Find & Replace Graphics, I haven't found them. Do your research before assuming you can easily jump to Illustrator. Here are a few reasons I use FH instead of Illustrator: -- Name all colors in document -- Find & Replace color in document, page or selection -- Find & Replace path shape -- Multiple pages -- Paste Inside -- Interactive rounded corners on rectangles -- Live shape primitives - polygons, stars, etc. -- Live ellipse segments -- Join selected path segments (requires concatonate plug-in) -- Convert multiple points to curve, corner, retract handles, automatic handles -- Split paths at multiple subselected path segments -- "Bend-o-matic" -- bend straight path segment by dragging with pointer -- Custom ruler scales -- Scale raster images numerically from original size -- Easy handling of linked images, including extract image -- Adjustable snap and pick distances set in preferences -- New object default preference -- Type on a closed path, upright top and bottom -- Zoom view to 512,000 X -- Tiled printing with specified overlap Additions or corrections welcome. Judy Arndt |
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If nothing of this can be done in Illustrator, who can use it at all????
I could probably add more to the list, based on this knowledge of what Illy can not offer. Many things that I do in FH are never mentioned in manuals, but are still possible and makes it a real "freehand" application. Far superior all other illustration programs I have come across. And I am not talking of plug-ins, but ease of operations.... |
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> However, when planning a switch, make sure you also include the price of the
> ton of third party plug-ins you'll need to buy to get close the same > functionality as many FH features you may rely on. I rave as much as anyone about the ill-advised need to build dependency upon third party add-ons in AI. However, it can also be argued that Illustrator offsets some of that with other features which FreeHand has never had. Yes, GF&R saves time in FH. On the other hand, AI's built-in macro facility (Actions) saves huge amounts of time, too. FH has never had a macro utility. Illustrator's (and the rest of the CS apps') support for Javascript is another huge productivity advantage. And I'm not just talking about building Javascript substitutes for FH features like joining multiple paths, reversing paths, retracting handles, etc. I'm talking about the ability to create your own features for your own specific needs. Just a few examples which I use: A simple Javascript instantly creates a set of numerically serialized text objects for such things as callouts in maps and tech illustrations, or for serialized items like tickets. Another script randomly fills a user-defined rectangular area with any number of copies of any object. Another randomly assigns defined swatches to any number of selected paths. Another creates a halftone from a raster image in which each halftone dot is an instance of a user-defined Symbol. Another corrects the z-stacking order of selected objects, based upon their vertical position on the page. (I use this for processing tabular text in CAD imports.) Okay, you don't want to build Javascripts. Point is, the more AI users do it, the less likely you have to. AI Javascript is completely cross-platform. People share them all the time, for free. So for me, this is a huge productivity advantage which FH cannot match. I miss having GF&R when using AI, too. But I've already become just as dependent upon AI's Javascript support and Actions. Moreover, the JS advantage is compounded because the same thing is supported in both InDesign and Acrobat. > You'll need to fork out wads of cash for features such as multiple pages, scale drawings, And you'll find after doing so that even the most often-cited plug-ins for those fall far short of the elegance of built-in features. CAD Tools' treatment of custom scales looks to me like a bitmap overlay over the AI rulers. I don't have the latest version, but in the version I have its performance is quite poor. On the other hand, FH's custom rulers compare rather weakly against those in other programs, too. Just the other day, Judy, you answered someone needing to set up a scale using microns as the UOM with a rationalization that FH "is not a CAD program." Well, Canvas isn't either, but the kind of scale the correspondent needed can be set up in seconds in Canvas. Third party plug-ins for "multiple pages" are really nothing more than schemes to use layers or page tiling as pretentions of multiple pages. Those who offer them just don't get it. FH's innovative approach to multiple pages offers illustration-centric advantages none of the AI plug-ins I've seen offer. On the other hand, Adobe did in CS2 add a reasonable interface for managing an array of same-size page tiles on AI's artboard. No, it does not even come close to measuring up to FH's versatile page handling (and I tell Adobe that at every opportunity). But again, when it comes to the bottom line of total productivity, an advantage in one program can compensate for an advantage in the other. For example, it's pretty dang handy to be able to be flipping through a multi-page PDF in Acrobat, rightClick the page with the TouchUpObject tool, select EditPage, and have that page open in Illustrator for editing. Make the edits, select Save, and you are returned to the PDF in Acrobat. > Do your research before assuming you can easily jump to Illustrator. Always good advice. > Name all colors in document > Find & Replace color in document, page or selection I haven't laid hands on it yet, but reading between the lines of the new color handling in CS3, I suspect it may provide those and more. If not exactly those, then other color handling features which FH does not have. I, for one, will welcome the color schemes functionality. Find & Replace path shape > Paste Inside I'm not sure if this has changed in CS3, but I suspect it may have. The problem with AI's Clipping Masks is not functional, but interface. The interface displays the edges of masked portions of whole clipping path group when selected, and displays the whole contents' dimensions, and performs alignments upon the whole contents' bounds, rather than those of the clipping path. But I've see mention of ability to align points having been added to CS3, and it seems logical to me that some of the Clipping Mask problems may have been addressed as part of that. Again, we'll see. Live shape primitives - polygons, stars, etc. [including rounded rectangles and ellipse arcs] Agreed. On the other hand, the ability to apply Convert To Shape as a live effect to individual stroke or fill attributes in the Appearance Palette is a somewhat offsetting advantage of AI. > Join selected path segments (requires concatonate plug-in) I built a pair of Javascripts for this, which work much like FH's Join command, but which gives me the option of whether pre-existing outboard handles are respected. I use it every day. Understand, this is NOT to make any excuse for the inexcusably poor Join command in AI. > Convert multiple points to curve, corner, retract handles, automatic handles Judging by the screenshots of CS3, most, if not all, of that is now provided. Yes, 20 years late, but today is what matters today. > Split paths at multiple subselected path segments Actually, you can do that in AI, but by different means. DirectSelect the segments instead of the points. Cut, tap Delete, PasteInFront. For my own purposes, I wanted it to work more like FH, so again, I wrote myself a pretty simple Javascript to just break selected points. > "Bend-o-matic" -- bend straight path segment by dragging with pointer As you may recall, you're singing one of my favorite tunes there. On the consolation side, though, selection behavior has been altered in CS3 (something I really figured would be "holy ground", never to be improved). According to what I read between the lines in Teri Petit's description, the tedium of having to continually deselect when using AI's white pointer should be aleviated in CS3. > Easy handling of linked images, including extract image Like multiple pages and Collect For Output, it should be built into AI. But for those who may not know, it's not that big a deal to save the AI file as PDF, have it automatically launch Acrobat, and then use Acrobat's Extract All Images command. > Adjustable snap and pick distances set in preferences Has been added in CS3. Also settings for the display of points and handles. > Tiled printing with specified overlap You can do that in CS2. It's in the Print Dialog's Setup pane. Select Tile Whole Pages, set the desired overlap, click Done. Turn on View>Show Page Tiling. continues... JET |
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continued...
> Additions or corrections welcome. Additions, favoring FH: Better Envelopes. Object Inspector based interface scheme. Illustrator's interface looks to be much improved in CS3 (and it's about time), with properly dockable palettes, a toolbox that can be flipped to a single column, and supposed contextual improvements to the ill-designed Control Palette. I welcome those improvements, but I am convinced that Macromedia's Inspector-based interface (now called Properties Palette) is simply a more modern interface model, and one vastly more efficient for proficient users. Better Color Mixer AI's color mixer interface is cumbersome due to the fact that it affects selected objects. Glass-half-full types can argue there are detail advantages, but after several years of living in AI, I'm convinced FH's treatment is simply better. This may be improved in CS3, but I doubt it, because the cutsey overlapping fill/stroke icons are still there. Object-Level Halftone settings. Lens Effect. AI has nothing like this, except for cumbersome workarounds. Connector Lines. Vastly Superior Text Objects Neither AI nor InDesign match the no-nonsense versatility and efficiency of FH's text frames. People who have labored for many years building maps only in AI have no idea what they've been missing without FH's ability to set all selected text objects to auto-expand with a single click. More sensible Path Combine Feature Set. Path Blend Uniform Spacing Not Affected By Path Shape. I could go on. Counterpoints, favoring AI: Vastly better Brushes. One quickly develops dependency upon AI's Pattern Brushes, Art Brushes, and Scatter Brushes. They could be greatly improved with a few modest tweaks of their user settings, but they still blow the doors off of FH's. Define a Line by Length and Angle (built-in). Define a movement by Distance and Direction. I consider these deceptively subtle differences to be huge in importance. Smart Guides FH's Snap To Object pales miserably against this feature set. (Corel's is even better than AI's). My main complaint about it is that it should be document-specific, not a general prefs setting. But FH doesn't offer it. I have it turned on almost always when working in AI. General Affinity Toward PDF This is huge, too. PDF is so essential these days, and it's nice to be able to work as seamlessly and reliably with it as AI does. Integration With Flash I generally found using AICS and CS2 with Flash to be pretty much the same as using FH with Flash. CS3 looks like it takes that interaction much farther, and that will be significant to me. Much Better 3D Feature. Consistent On-Screen Color Display Between Apps Color display consistency between AI, InD, Acrobat, and PS is a pleasure. Full OpenType Support. Character-Level Styles. Transparency Works In CMYK Workflow. Path Blend Spacing Affected By Path Shape. I could go on, here, too. JET |
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Both of you seems to know a lot about these programs that I don?t. And my point
is that if I buy a car, I would like to drive it home. Not assembling an engine, adding steering wheel and gearbox first. Or learn a new way of driving, like turning right to go left. After soon a year trying to understand FHMX, it still takes me at least twice the time to produce the same result as in FH7. Meaning my income would be cut in half, if I couldn?t continue to work in FH7. But in reality, I can not get any income from a program where my creativity is almost replaced by a brain stroke... I would rather retire than consider going back to Illustrator. Seriously. Developers seems to think that it is the applications that is doing the job for us, but I want the freedom of deciding myself what should happen on the screen, the very second I do something. Freehand has allowed this up to version 7 or 8, but not anymore. Illustrator never did. |
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...my point is that if I buy a car, I would like to drive it home. Not
assembling an engine, adding steering wheel and gearbox first. Or learn a new way of driving, like turning right to go left. I quite agree that AI lacks features that should have been built-in for years (even decades). But that is also true of FH. (Dimension tools, Fillet/Chamfer individual points, more complete CAD imports,...). > After soon a year trying to understand FHMX, it still takes me at least twice the time to produce the same result as in FH7. Meaning my income would be cut in half, if I couldn?t continue to work in FH7. But in reality, I can not get any income from a program where my creativity is almost replaced by a brain stroke... Well, that really sounds like you just don't want to ever have to learn the interface of a different program--or even the changes of a new version. (Your productivity is cut *in half* if you use a version of FH more recent than 7?!) If so, that's fine. But you are really limiting yourself with that attitude. Have you ever tried to get your head around the drawing tools of Flash? That's a radically different animal, too. Would you disallow yourself the whole world of what you can accomplish with Flash just because its drawing interface is different from FH 7's? > I would rather retire than consider going back to Illustrator. Seriously. Okay. Your choice. I don't think I'll ever want to retire. If there's a new vector drawing tool worth looking at, I want to know how to use it. > Developers seems to think that it is the applications that is doing the job for us, but I want the freedom of deciding myself what should happen on the screen, the very second I do something. Freehand has allowed this up to version 7 or 8, but not anymore. Illustrator never did. I'm not sure what you mean by this. If you are talking about those features which try to "think for you", like a Pen which auto-joins to unselected paths, I agree. But being annoyed by certain behaviors in a drawing program is one thing. Just flat out refusing to use it is another. Either way, it's your choice. JET |
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We are all repeating ourselves in various threads here, but what I am saying is
that I am not interested in what more I can do with more features, as FH7 has more features than I will ever use. Think of it this way; I want to draw the same way I did before personal computers existed. Freehand has been a perfect tool to manage this. I wish no more, just that Freehand is updated to work in the updated OS we are more or less forced to use. I know I am not the only one having this position. Applications developed beyond what most users will need instead of being refined to work flawlessly on new platforms is just annoying, like FHMX.... |
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JETLT wrote: > I could go on, here, too. James, thanks so much for your response. You are the undisputed king of the realm of vector application comparisons! ![]() Undoubtedly, AI offers many useful features, and we may hope for a few of our favorite FH features to trickle into AI over the years. However, I have heard more than a few software engineers say that adding new features to a mature application is always tricky. There's a good post that every FH user should read, on the Adobe Illustrator Mac forum, by Mordy Golding, a former AI product manager. (Registration required.) http://www.adobeforums.com/cgi-bin/webx/.3bc37d4c/21 Mordy writes, "I like to describe a computer program as large as Illustrator (approximately 5 million lines of code) as one huge game of Jenga. If you fix a bug in one place, you never really know what effect that might have somewhere else. And some features rely heavily on other features, so a small change in one place can have an adverse effect in many other places." Mordy goes on to say that not only must a change work within Illustrator, but also be compatible with the rest of the CS3 suite applications. It may be a very long time, if ever, before we see our most cherished FH features make it into AI. I'm curious to see if AI CS3's new Color Control feature can replace 'Find & Replace Color within selection', which I rely on heavily in spot color work. Much of my work these days involves vector drawing to scale. I have an established, efficient workflow that uses FH's custom rulers. As long as FH runs on my machines, I expect I'll continue using it. Judy Arndt |
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Always a pleasure to read your posts Judy. . .
This thread illustrates that both AI and FH are HIGHLY COMPLEX. True fluency can only be achieved after MANY MANY HOURS of experience. (I'm still refining my Freehand skills after 15 years). This investment by seasoned professionals should not be ignored. It is like persuading a writier to use a different language with the logic "Russian has as many words as English". Is Adobe telling the Freehand community to start over after all this time? The point is not comparing features, entire businesses are built around Freehand workflows and processes that cannot be simply translated. |
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> It is like persuading a writier to use a different language with the logic
"Russian has as many words as English". Well, comrade, I'm not trying to pursuade anyone to do anything. But if you intend to operate a business in Russia, you may be well advised to learn to speak a little Russian. English may be the language tenaciously clung to in the "English district" in which you dwell. But outside of that district is the much larger Russian speaking state. You can lobby the politbureau to declare English the official second language if you want--but even in the unlikely event that you get your way, eventually you're still going to want to coverse with the community at large. JET |
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