No, at least not with the standard workflow 'Convert symbol to Flex Component'.
The instance name you assign is used to assign a class to the symbol which is
necessary to provide a class that extends UIMovieClip. That is done
automatically but - as Peter Ent describes in his example - you can also assign
a class yourself. You followed the correct steps:
The first thing I tried was to create a new MC in the Library, drag the 3rd
party component into it, and convert that to a Flex component.
The next to do is what Karl_Sigiscar_1971 describes:
I usually add the SWCs resulting from compiling Flex components from Flash CS3
to my Flex project in the lib folder.
What I do is right click the Flex Project -> properties -> Flex Build Path ->
Library Path -> Add swc
and just point to the generated swc
If you now get codehinting in the Flex Project, the swc was compiled
correctly. If something is wrong with the swc, you'll get a hint like
<local:uninitialized
I don't have the component in question, but similarly I can't convert the
JWPlayer to a Flex Component because of the way that player is initialized. So,
maybe that is the case here too, but of course I can't be sure.
Grant Skinner came up with another way to use Flash symbols in Flex:
http://www.gskinner.com/blog/archive...flash_sym.html
A little bit more involved, but it might give you some extra info on the topic
and maybe leads to a solution. Let me know how it works out. Good luck!