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| Tags: director |
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I am wondering if anyone knows any details about the release date for Director
11. I have been waiting to upgrade my products for that release. My company's products completely depend on Director, which is an amazingly great piece of software, and whose functionality for programming in the kiosk and museum exhibit environment is not duplicated in any other existing programming environment. I am desperately hoping that Adobe realizes this and does not have plans to give up on a community of developers who don't have clear alternatives. That seems like an especially bad thing to do considering all of the encouragement we were given to hold out for the update version. Without that, my products will probably die. |
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You and everyone else is waiting. And waiting. The details of such announcement
has an announcement date itself of sometime in Febuary 2008. Again, thats a date about the date about Director 11. It was November 07, then December, then Jan. 08, now Feb. I'm really looking forward to their announcement (hopefully) this Febuary that at the very least they'll say Director 11 will be announced within the next 10 years. But as you can see, getting Adobe to stick to a date, at which they will talk about yet another future date has been difficult. Lets all hope that Adobe sticks to their Feb. date to tell us something about Director -hopefully about date, although it may be just about something else.... grrr |
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Adobe is probably planning to announce D11 officially at GDC '08, probably on
opening day, February 18th. This is the 'for games' version of Director, after all and the new Adobe evangelist has already announced on his blog that he will be at GDC on behalf of Adobe this year. |
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[q]Originally posted by: MartyPlumbo Adobe is probably
planning to announce D11 officially at GDC '08, probably on opening day, February 18th. [/q] Could be true, but they have a tiny booth (6301H), seen on this floor plan link. So they won't have much to show even if they do announce something for release later in the year. http://www.gdconf.com/expo/floorplan...po%20Floor.pdf |
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Doesn't Adobe realize that their market base is in the graphic design segment
(a stigma now) and aquiring of Macromedia lead to a HUGE potential asset of aquiring software solution developers for Adobe AIR? They are letting that go by isolating Director developers. I personally develope using PHP, Java, C++, ActionScript and Lingo and I do honestly find Director a perfect fit for alot of my clients. Although that is dwindling not because of new solutions but because of age (old 3d, lack of mac ability, xml parser with memory leaks, etc). COME ON ADOBE! YOU ARE LOSING YOUR NEW FOUND FOCUS!!! With this total lack of attention, I'm more and more likely to move all my clients away from 'Adobe' Director and take Silverlight and various MS SDKs more seriously and not even consider AIR! If you are going to ignore Director, at least don't ignore your revenue stream and try to appeal to Director Developers with migration/literature/Hot AIR about what Adobe can do for developers (and the developers you've isolated and ignored). Otherwise you'll be left with a new Adobe Software developer company with no client developers, -just graphic artist wondering why your company focus isn't on them! |
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MartyPlumbo wrote:
> Hmmm, good detective work there, liveoak. With a booth that small, maybe > they're just going to announce the latest revised date for the official > announcement of the announcement of the forthcoming release of Director 11 > then. ;-) > Yes, this is beginning to sound like the next Duke Nukem Forever - maybe there was a pun intended! Prof. S |
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scarroll wrote:
> Doesn't Adobe realize that their market base is in the graphic design segment > (a stigma now) and aquiring of Macromedia lead to a HUGE potential asset of > aquiring software solution developers for Adobe AIR? They are letting that go > by isolating Director developers. I personally develope using PHP, Java, C++, > ActionScript and Lingo and I do honestly find Director a perfect fit for alot > of my clients. Although that is dwindling not because of new solutions but > because of age (old 3d, lack of mac ability, xml parser with memory leaks, > etc). COME ON ADOBE! YOU ARE LOSING YOUR NEW FOUND FOCUS!!! With this total > lack of attention, I'm more and more likely to move all my clients away from > 'Adobe' Director and take Silverlight and various MS SDKs more seriously and > not even consider AIR! If you are going to ignore Director, at least don't > ignore your revenue stream and try to appeal to Director Developers with > migration/literature/Hot AIR about what Adobe can do for developers (and the > developers you've isolated and ignored). Otherwise you'll be left with a new > Adobe Software developer company with no client developers, -just graphic > artist wondering why your company focus isn't on them! > And so what would be the closest alternative to Director for developing a role-playing adventure game? Prof. S. |
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An alternative to Director? After looking at www.gamespace.com, and hundreds of
role playing games. I would have to say anything but Director. Although Director *would have been ideal*. The thought makes my stomach sick as I know that Director/Shockwave's install base is less and less. With the claim of it being the number one 3D render on the web (many calling BS on this one) I would have to now say *its less and less likely to be Director* and definately not AIR. For a role playing game in 3D I would have to point to custom, and in most cases, platform dependent software written in either C++, or a scripting like ECMA Script language coupled with a library like Orgre3D or Unity3D. For standalone development its clear that there are dozens of development environments from DarkBASIC to Torque, and the list goes on. Director, for me, holds a special place in my heart as being one the first languages I picked up (Lingo). Coupled with a familiarity, its a natural bias. Its just sad that its also a misguided, isolated, and lost one... |
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For non-3D game development, and given what should be a good, upcoming update
to the web plug-in and authoring environment with D1q, you still won't be able to beat Director. For 3D though, there's nothing even close to Unity. If you can get past the perplexing I-can't-buy-a-Mac-itis that so many people harangue on, Unity is nothing short of amazing for 3D game development. IMHO |
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