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  #11 (permalink)  
Old 04-13-2008, 03:17 AM
OlandoCR
 
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Default Re: director 11

You can check:

Quest3d: http://www.quest3d.com/
Deep Creator: http://righthemisphere.com/products/dcreator/index.html
Anark Studio: http://www.anark.com/



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  #12 (permalink)  
Old 04-13-2008, 03:17 AM
scarroll
 
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Default Re: director 11

Wow. Lots of 3D options out there not from Adobe. Its a real shame as I found
Director's 3D really easy, feature packed, and structured. Although alot of
users complain, I believe it is also because it is a complex topic. I used
ChromeLib behaviors as a model and design pattern for writing more 3D behaviors
to build my 3D applications in Director. My biggest Grip is that (rumor
-although almost fact) with the new Director 11 you'll get alot less for its
claim to 3D fame. ChromeLib won't work because there will be no physics xtra
(in fact, Havok was dropped versions ago), and no updated 3D engine. So
essentially for 3D, Director 11 will be a step backwards (in terms of 3D).
However, an updated UI will be nice. Its Director's strong point over Flash for
tweening and frame based rapid development. But Director users should feel at
home with After Effects CS3's timeline layout tools. If you haven't tried it, I
highly recommend it. You can get *even better* timeline layout functionality
and can then export to Flash -which has better market saturation anyways. Your
only hurdle then will be manipulating elements in ActionScript 3.0. Speaking
of which, Shockwave still gets bundled with a very stupid lic. redistribution
requirements and the dumbass Yahoo/and or Google Toolbar. My clients definately
do not dig that. Flash and Silverlight on the other hand do not and install
seemlessly. It is a wonder as to who at Macromedia was sabotaging Shockwave?
And who at Adobe is continuing to do so!? There will be less Xtras available
for D11 too. Many developers just gave up (like me). And new Xtra Development
Kits for OSX have yet to be seen. So figure slow migration to zero
compatibilities there. What we will be getting (hopefully) is a native Mactel
binary. Hopefully Director upgraders won't be slamed with a huge upgrade
price too, as history has dictated. I just can't justify paying big bucks for
nothing, or in this case, a lot more missing functionality. BUT this is all
speculative, so everybody please keep positive thoughts! After all, if/when
they do announce D11, they had to have been working on something, right?
Bottom line Professor, with all this crippling of the software, it would just
be insult to injury if Adobe were to claim the target market as for game
developers or 'Director for developing a role-playing adventure game'. That'd
be a laugh! In that case, I'd wait for Director XIII, if anything is left!

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  #13 (permalink)  
Old 04-13-2008, 03:17 AM
scarroll
 
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Default Re: director 11

Looks like I spoke too soon. Rumor is that Adobe will announce Director's announcement <grin> at the GDC!? How ironic! Hopefully they won't be dropping anymore game development features!
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  #14 (permalink)  
Old 04-13-2008, 03:17 AM
gresh
 
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Default Re: director 11

That will be good to see.
Then my boss will forget about AIR.
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  #15 (permalink)  
Old 04-13-2008, 03:17 AM
wurstel
 
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Default Re: director 11

any news?
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  #16 (permalink)  
Old 04-13-2008, 03:17 AM
Liquid-Crystal
 
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Default Re: director 11

Hi, I have not heard anything, but the other day I was looking around and I
noticed this new Director icon:

http://www.adobe.com/images/shared/p...ctor_20x20.jpg

It's based on the other CS3 icons and it wasn't there a week ago. It is for
this reason that I believe (rather, hope...) that Adobe are going to announce
it this month.

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  #17 (permalink)  
Old 04-13-2008, 03:17 AM
skiplondon
 
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Default Re: director 11

Come listen to the Director Podcast.... Adobe will make the announcement at GDC
08 in a few days. We will have a "sneak peak" into it tomorrow... probably
have everything online by Thursday night or Friday for you to listen to. The
link is: http://director.magicgate.com

Enjoy!

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  #18 (permalink)  
Old 04-13-2008, 03:17 AM
Professor
 
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Default Re: director 11

scarroll wrote:
> An alternative to Director? After looking at www.gamespace.com, and hundreds of
> role playing games. I would have to say anything but Director. Although
> Director *would have been ideal*. The thought makes my stomach sick as I know
> that Director/Shockwave's install base is less and less. With the claim of it
> being the number one 3D render on the web (many calling BS on this one) I would
> have to now say *its less and less likely to be Director* and definately not
> AIR. For a role playing game in 3D I would have to point to custom, and in
> most cases, platform dependent software written in either C++, or a scripting
> like ECMA Script language coupled with a library like Orgre3D or Unity3D. For
> standalone development its clear that there are dozens of development
> environments from DarkBASIC to Torque, and the list goes on. Director, for
> me, holds a special place in my heart as being one the first languages I picked
> up (Lingo). Coupled with a familiarity, its a natural bias. Its just sad that
> its also a misguided, isolated, and lost one...
>

Actually, I'm not so concerned about the 3d. I probably should have
said an adventure game not role-playing. The shockwave compression is
important to make my setup file small and downloadable from the web (not
some huge source on CD or DVD), the ability include voice, nice
scripting language like lingo, and ability to important jpg rendered 3d
scenes.
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  #19 (permalink)  
Old 07-23-2008, 01:16 PM
vanessalewis
 
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Default Re: director 11

Does this work with Vista ?

Anthony O'Hare

http://www.advanceddatarecovery.co.uk http://www.inkcartridgesuk.co.uk http://www.datarecovery24.co.uk
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