![]() |
![]() |
||||||
|
|||||||
| Tags: controlling, dynamic, lengths, swfs |
![]() |
|
|||
|
I need to load SWF applications into my Director files. Currently, I am using
the timeline with an arbitrary amount of time. My problem is that the length (playtime) of these SWFs are dependent on the end-user interactivity. If they press every button, answer every questions, etc? one viewer could be done in 5 minutes and another user could be done in 30 minutes. I have no way of determining. Currently, my timeline will run out and I send the users to a Menu screen. Is there a way to dynamically load a SWF and have it play indefinitely? I will have a button on the screen if the use wishes to exit early. Thanks in advance for any help with this problem!- |rossimo| |
| Sponsored Links |
|
|||
|
Thanks for the reply Rafael!-
No suggestion would be dumb. I am a Flash user trying to get terms with Director 11. I am still trying to wrap my head around the differences in timelines. I would have thought that would stop the playback of the SWF, but I think you may be correct! I will give that a shot and report back. More to come... |rossimo| |
|
|||
|
In Director, 'go to the frame' works VERY differently than Flash's
'stop()' command. It does not stop anything on the stage from doing things. It only stops the timeline from progressing. If you have a swf sprite that takes up only one frame, and it has a frame script like this: on exitFrame me go to the frame end then that swf will continue to play until you tell Director to go to another frame. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|
- Contact Us
-|-
Adobe Dreamweaver Forums -|-
Archive -|-
Top -|-Rules/Disclaimer-|-Help/Support-|-Advertise