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  #1 (permalink)  
Old 07-24-2008, 06:43 PM
rossimo
 
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Default Controlling SWFs with dynamic lengths

I need to load SWF applications into my Director files. Currently, I am using
the timeline with an arbitrary amount of time. My problem is that the length
(playtime) of these SWFs are dependent on the end-user interactivity. If they
press every button, answer every questions, etc? one viewer could be done in 5
minutes and another user could be done in 30 minutes. I have no way of
determining. Currently, my timeline will run out and I send the users to a Menu
screen. Is there a way to dynamically load a SWF and have it play indefinitely?
I will have a button on the screen if the use wishes to exit early.

Thanks in advance for any help with this problem!-
|rossimo|




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  #2 (permalink)  
Old 07-24-2008, 06:43 PM
rafa@mediatech
 
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Default Re: Controlling SWFs with dynamic lengths

hi rossimo:
Maybe this is totally dumb to suggest, but what if you add a "go to the frame" command, wouldn't that hold the play head and still allow your SWF to run properly?

Rafael.
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  #3 (permalink)  
Old 07-24-2008, 07:18 PM
rossimo
 
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Default Re: Controlling SWFs with dynamic lengths

Thanks for the reply Rafael!-

No suggestion would be dumb. I am a Flash user trying to get terms with
Director 11. I am still trying to wrap my head around the differences in
timelines. I would have thought that would stop the playback of the SWF, but I
think you may be correct! I will give that a shot and report back. More to
come...

|rossimo|

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  #4 (permalink)  
Old 07-25-2008, 05:15 PM
Mike Blaustein
 
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Default Re: Controlling SWFs with dynamic lengths

In Director, 'go to the frame' works VERY differently than Flash's
'stop()' command. It does not stop anything on the stage from doing
things. It only stops the timeline from progressing.

If you have a swf sprite that takes up only one frame, and it has a
frame script like this:

on exitFrame me
go to the frame
end

then that swf will continue to play until you tell Director to go to
another frame.
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