Re: Controlling SWFs with dynamic lengths
In Director, 'go to the frame' works VERY differently than Flash's
'stop()' command. It does not stop anything on the stage from doing
things. It only stops the timeline from progressing.
If you have a swf sprite that takes up only one frame, and it has a
frame script like this:
on exitFrame me
go to the frame
end
then that swf will continue to play until you tell Director to go to
another frame.
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